Computing

Computing

 

Preparing our children for the digital word by unlocking their potential.

  

Statement of Intent

 

Technology is changing the lives of everyone. Through teaching computing we equip our children to participate in a rapidly changing world where work and leisure activities are increasingly transformed by technology. 

It is our intention to enable children to find, explore, analyse, exchange and present information. We also focus on developing the skills necessary for children to be able to use information in an effective way. 

Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this. 

 

The national curriculum (2014) defines three clear aspects of computing curriculum: Computer Science (CS), Information Technology (IT) and Digital Literacy (DL) that are taught termly progressing skills through out each term and year group. Children will be given the opportunity to develop their knowledge and understanding in each area from the Foundation Stage to Year 6.

 

EYFS and KS1

 

In Reception and KS1, the children will begin by developing their understanding of technology and how it can be used effectively to help them. They will become familiar with different parts of a computer by developing their keyboard and mouse skills and will also start to consider how to use technology responsibly. They will explore the world of digital art through its exciting range of digital tools. The study of digital writing empowers children to take control of their writing by changing the size and front of their text. The children will be introduced to data and information through the concept of labelling and grouping objects based on their properties. Finally, they will learn that computers follow precise instructions (algorithms), experience what happens when the instructions are ambiguous and understand how to make specific instructions.

 

 

KS2

In KS2, the children begin by developing their understanding of digital devices, with an initial focus on inputs, processes and outputs. They compare digital and non-digital devices and compare them to computer networks that include network infrastructure devices like routers and switches. They will develop a range of skills to create a stop frame animation, adding other types of media, such as music and text. Learners will use desktop publishing software and consider careful choices of font size, colour and type to edit and improve premade documents and evaluate how and why desktop publishing is used in the real world. They will develop their understanding of what a branching database is and how to create an effective one. Learners will be introduced to a selection of motion, sound, and event blocks which they will use to create and enhance their own programs, featuring sequences. They will develop their knowledge and understanding of algorithms exploring the links between events and actions. Finally, they will be given the opportunity to design and code their own programmes bringing together elements of all the four programming constructs.

 

Online safety

 

Children are taught the importance of Online Safety through our Rising Stars ‘Switched on Online Safety’ programme. Teaching is split into six key online safety strands with each strand being covered once in each year group;

• Developing online safety guidelines

• Social and emotional wellbeing and developing resilience

 • Responsible internet use

• Keeping information safe

 • Digital citizenship

• Playing games and having fun.

 

All lessons are engaging and interactive with photographic and written evidence recorded in our Class Floor Books.